AI Insights · Timothy · January 2022
Top 5 Arcade Sports Apps on iOS in Qatar Q4 2021
Explore the performance trends of the top 5 arcade sports apps on iOS in Qatar during Q4 2021, including metrics like weekly downloads, revenue, and active users.
During Q4 2021, the top 5 arcade sports apps on iOS in Qatar demonstrated varied performance trends in weekly downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower.
Head Ball 2 - Soccer Game saw consistent fluctuations in its weekly revenue, starting at around $770 and dropping to approximately $198 in mid-October. The revenue peaked at $1.1K in the week of November 8 before stabilizing around $800 by the end of December. Weekly downloads remained relatively stable, ranging between 200 and 500, with a notable peak of 541 in the first week of October. Active users showed a slight decline from 2.8K to around 2.1K in early December, followed by an increase to 2.6K by the end of the year.
Tennis Clash:Sports Stars Game experienced a downward trend in weekly revenue, starting at $3K and dropping to $372 by mid-December. However, there was a slight rebound to $835 in the final week of December. The app's weekly downloads fluctuated, peaking at 577 in mid-November and ending the quarter around 283. Active users were relatively stable, averaging around 3K, with minor peaks and troughs throughout the quarter.
The Real Juggle: Soccer 2024 did not generate any revenue during this period. Weekly downloads showed minor variations, starting at 296 and dropping to around 110 in October, before stabilizing around 150-200 towards the end of the year. Active users followed a similar trend, beginning at 609 and seeing fluctuations before ending at 517 in the last week of December.
Football Strike had modest weekly revenue figures, starting at $48 and peaking at $359 in mid-October. The revenue stabilized around $250 towards the end of December. Weekly downloads increased significantly from 124 in late September to 234 by the end of December. Active users remained fairly consistent, ranging between 1.8K and 2.3K throughout the quarter, with a slight peak in early December.
Flick Goal! showed minimal revenue activity, with a single week of $60 in late November. Weekly downloads started at 2 and saw a gradual increase, peaking at 181 in the final week of December. Active users followed a similar upward trend, beginning at 11 and rising to 257 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.